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Published at 19th of June 2024 06:52:30 AM


Chapter 35

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[Status]


[Path:]

[Level: 11-->16]

[Talent: Vitality Regeneration]

[Statistics]

Strength: 21-->26

Agility: 21-->26

Toughness: 21-->26

Endurance: 21-->26

Vitality: 32-->42

Intelligence: 21-->26

Senses: 21-->26

Stat Points: 0

[Resistance:

Physical: 3]

[Career Skill:] {Adaptation: over time, you can adapt to anything.}

[Innate Skills:]

[Focused Recovery Improvement (Passive) Level 19: Improves all forms of regeneration in the body (includes natural regeneration and external healing methods). This increase is greater in vital areas is equal to (200 * (skill level ))%, The normal increase is equal to (100 * (skill level ))%.]

[Rapid Regeneration (Active) Level 15 :Once activated, you regenerate wounds on your body. The regeneration is equal to (your vitality * (skill level ) * 2).]

[Vitality Storage Generator (Passive) Level 20: When the vitality of your body is not used to heal wounds, it will be stored for later use. The maximum storage capacity is (your vitality * (skill level )). At the same time, it generates its own amount of vitality equal to (your vitality * (skill level )) .]

[Extra Skills:]

[Regenerative Adaptability (Passive) Level 10: Each time you receive damage, you adapt to regenerate faster from that type of damage. This increase is up to (100 * skill level)%.

(cuts +1000%)

(breached bones +1000%)

(blunt +1000%)

(muscular sprain+1000%)

(amputation extremities +100%)

(organ damage + 200%)

(dark mist corrosive +1000%)

(poison by co2 +100%)

(electric +1000%)

(burning +1000%)

(freezing +1000%)

]

[Regeneration in Crisis (Passive) Level 7: The more injured you are, the greater the improvement in your body's healing. The improvement is equal to: `(Skill Level * (100 - Remaining HP Percentage))%`]

[Vitality Absorption (Active) Level 10: You can absorb ambient mana and mana from your enemies within a radius of (Skill Level) meters. The amount of mana absorbed per second is: `((vitality / 10) * Skill Level)`]

After checking my status, I can't help but smile. Thanks to the enormous number of Lorgs, my level increased by 5, and my skill level for {Vitality Absorption} reached 10, which is the maximum for skills that haven't evolved. My extra skills also seem to follow this rule.

It's a shame that, due to my high level, I need to kill more and more Lorgs to level up. However, it seems that the stronger the Lorgs, the fewer I need to level up.

On the other hand, it seems that my skill {Regenerative Adaptability} did its job perfectly once again. It not only improved several of the adaptations I already had but also acquired two new ones: organ damage and limb amputation.

I can understand that limb amputation didn't develop before since I had never lost a limb, but organ damage... I'm sure my organs were damaged when I placed the crystal in my stomach.

If I had to hypothesize, I'd say it's because at that moment, due to my {Focused Recovery Improvement} and the high adaptation I already had to the corrosive mist, the mist didn't cause enough damage to my organs for it to develop.

On the other hand, {Regeneration in Crisis} didn't level up as much as I expected. Although, considering that the only moments when this skill really levels up is when I suffer considerable damage, and given that the number of times this happened was less than ten, it makes sense.

Even though I expected a higher skill level considering the suffering I went through, it seems I'll have to endure a lot more suffering before taking this skill to level 10.

After a brief rest, I decide to go home. Today has been a long day, and I've made quite a bit of progress.

After relaxing for a while in my apartment, I decide to review the map and look for other locations, preferably places that might have useful items.

After observing for a while, I find a small hill in the opposite direction of the Lorgs' respawn point. It's marked similarly to the cave in the river, and I have a hunch it might have another crystal, either the same type or one with some other kind of energy.

This time I won't break it, not only to avoid getting trapped in an area with potentially dangerous energy but also because, although I'm not sure, this might weaken the crystal.

Again, it's another theory I haven't been able to verify, though it makes sense considering the amount of energy released from the crystal when I broke it. What I don't know is if breaking it changed the amount or quality of energy produced, or if it simply released the energy stored up to that point.

For now, I head to my desk to sharpen my weapons. I also need to sew my camouflage cloak.

I'd sew my camouflage clothes, but they're too damaged to mend. They're just common military clothes that I can buy with regular money.

Once I have my gear in good condition and have ordered a new military outfit online, it's time to see what I can buy in the system store.

[coins: 5378]

This time I really made a fortune.

Initially, I thought about buying objects, but I changed my mind after opening the store.

[STORE]

[OBJECTS, INFORMATION, PATH]

Suddenly I realize I haven't tried to buy a path. The only thing I know about them is that this section has always been empty in my status panel, and the little I remember from when it was mentioned in the tutorial.

Given this, I decide to use the information section to search about paths. This could also help me decide what to buy from the endless list in the store.

After a brief search, I find something that works perfectly for me. In fact, it's not even particularly expensive.

If I had to theorize once again, I'd say it's because it's something quite important and can help system users strengthen themselves and fight against the Lorgs. Therefore, to guide novice users, it has a low cost.

Though, if this is true, why isn't it free?

... Well, it doesn't matter.

[The basics of each path, and how to choose which method to use 132c]

The system deducts 132 coins from my account, leaving a total of 5246 coins. A luminous panel appears in front of me, floating in the air, showing me the information I paid for.

### Basic Information on Paths:

#### Types of Paths:
1. **Cultivation**: Develops internal energy through techniques and meditation. Cultivators use an energy called qi, which is stored in the dantian and used to perform techniques with various purposes and effects. This process is one of the slowest among all paths, but it is versatile in physical, ranged, and mental attacks.

2. **Magic**: Allows casting spells or magics and creating various effects. Mages can specialize in different schools of magic, each with its own spells and effects. This path uses mana, stored in mana circles. It focuses more on manipulating the environment and, to a lesser extent, the mind, but is less developed in the physical realm.

3. **Psychic**: Unlocks mental and psionic abilities. Psychics can manipulate their environment with their mind. This path is the most developed in mental manipulation but is the second weakest in the physical realm. They use psionic energy, stored in the psionic core.

4. **Saint**: A path of purity and holiness. Saints have healing and protective abilities and are usually associated with elements like light and fire. They are the worst enemies of users of dark and evil elements. They use sacred energy, stored in their sacred heart.

5. **Apostle**: Apostles are champions chosen by deities or higher entities, possessing divine powers and specific missions. This is one of the two paths that can usually be pursued alongside another path. They use various energies depending on the entity that chooses them.

6. **Bloodline**: Awakens genetically inherited powers. Bloodline users can access unique abilities related to their heritage. This is not connected to race, so there is much variation. This is one of the two paths that can usually be pursued alongside another path. They use bloodline energy, stored in the blood and, to a greater extent, in the bone marrow.

7. **Aura**: This path strengthens the body. Aura users can significantly increase their physical attributes, being the path most developed in the physical realm. They use aura, stored in the auric vessel.

8. **Elementalist**: Controls elements (fire, water, earth, air, etc.). Elementalists can manipulate and conjure elements at will, being the path most developed in elemental usage and variety. They use elemental energy, stored in the elemental core.

9. **Technocrats**: Technocrats are masters of science and technology, being the best in creating artifacts, buildings, infrastructure, and automation. They use technocratic energy, which can enhance and improve the performance of their devices. This path can use any material to create their devices, even if they use energy from other paths. However, without their devices, technocrats are the weakest and most useless users.

10. **Cosmic Champion**: A rarely chosen path, cosmic champions must be chosen by the will of the cosmos. Similar to the apostle path, they use cosmic energy, a unique energy from the will of the cosmos and cosmic champions. This path can mimic any other path as cosmic energy is a fusion of all energies from all paths.

### Choosing a Path:

Each path offers unique advantages and changes how you interact with the world and develop your skills. Choosing a path is not just about power but also about personal affinity and preferred combat style. Additionally, each path offers different statistical increases.

It should also be noted that life expectancy increases regardless of the path, though some paths increase it slightly more than others.

Each path has various variants, mostly due to the use of elements or specialization of the method.

It's important to clarify that it's possible to change paths once started, but this can have implications and consequences depending on how ingrained it is in the user, the type of training method used, and therefore the variant of the path and the method used to change paths.

As a recommendation, there are basic methods that, although worse than other variants of the same path, are neutral and allow understanding the functioning of each path while making it easier to change paths.

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